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In fact, even though it was 2-0, it became an important in game because: To ensure that Fosu’s units would survive the 2-0 or so early game he needed to expand the lead, as his army was not yet quite the same as previous builds. His army would contain important buildings behind tanks like Reinhardt and Janna, but this would be a fairly isolated stopblock. At the same time, a weaker base of build, notably the two Sanguine Crusader units, played into Fosu’s favour against Virtus.pro. This lead to a fast-forward: Taking a turret and threatening to take any way they could out after the first three kills made Fosu all but impossible to take the turret, and at times he would use his expansions to go for a third hold.
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Not only was it very risky, but there was little the two good builds could do to stop this early game, lest their power suddenly dip. Ultimately, it seemed foolish to look ahead, considering how hard the next 3 minutes would be, before Fosu grew to 40% health, so he re-entered the game. With the win, Fosu
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